From Book One:
Daredevil and the Death Meter
Daredevil is trapped! The only way he can escape is by stopping the wall
at the exact meter reading the computer program is looking for. The meter
on the screen would help - but Daredevil can't see - so he can't use it.
You must watch the meter and get him out of this tight spot!
From Book Two:
The Talking Code
Wait a minute, Daredevil's extraordinary hearing is picking up a message
from Stilt-Man. Is Daredevil's old enemy up to his usual tricks?
Daredevil can hear him - but he seems to be talking in code. It's up to you to decode the message. The program on the next page will help. After you have decoded the message, help Daredevil write Stilt-Man a message in the same code. Hey, even Superheroes have to have a little fun, right?
Daredevil's Touch of Evil
Daredevil's sense of touch is so developed that he can detect things that
ordinary people can't see. He rubs his fingers over a ransom note received
by the police. He can tell that some of the words were written at a
different time. Too bad you don't have DD's powers. You'll have to do this
a slower way. Input the program on the next page. Start removing letters,
keep eliminating until you have a 6-letter word that makes sense. Good
luck!
Here are scans of the two books that were produced.
Book One - ISBN: 0-917657-05-5 | |
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Book Two - ISBN: 0-917657-06-3 |
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